INTRODUCTION TO VIRTUAL REALITY
Course Code 21ME382
CIE Marks 50
Teaching Hours/Week (L:T:P: S) 0:2:0:0
SEE Marks 50
Total Hours of Pedagogy 30
Total Marks 100
Credits 01
Exam Hours 01
Module-1
Introduction to Virtual Reality : Defining Virtual Reality, History of VR, Human Physiology and Perception, Key Elements of Virtual Reality Experience, Virtual Reality System, Interface to the Virtual World-Input & output- Visual, Aural & Haptic Displays, Applications of Virtual Reality.
Module-2
Representing the Virtual World : Representation of the Virtual World, Visual Representation in VR, Aural Representation in VR and Haptic Representation in VR
Module-3
The Geometry of Virtual Worlds &The Physiology of Human Vision: Geometric Models, Changing Position and Orientation, Axis-Angle Representations of Rotation, Viewing Transformations, Chaining the Transformations, Human Eye, eye movements & implications for VR.
Module-4
Visual Perception & Rendering : Visual Perception - Perception of Depth, Perception of Motion, Perception of Color, Combining Sources of Information Visual Rendering -Ray Tracing and Shading Models, Rasterization, Correcting Optical Distortions, Improving Latency and Frame Rates
Module-5
Motion & Tracking : Motion in Real and Virtual Worlds- Velocities and Accelerations, The Vestibular System, Physics in the Virtual World, Mismatched Motion and Vection Tracking- Tracking 2D & 3D Orientation, Tracking Position and Orientation, Tracking Attached Bodies
Suggested Learning Resources:
Books
2. Understanding Virtual Reality: Interface, Application and Design, William R Sherman and Alan B Craig, (The Morgan Kaufmann Series in Computer Graphics)”. Morgan Kaufmann Publishers, San Francisco, CA, 2002
3. Developing Virtual Reality Applications: Foundations of Effective Design, Alan B Craig, William R Sherman and Jeffrey D Will, Morgan Kaufmann, 2009.
Reference Books:
2. Doug A Bowman, Ernest Kuijff, Joseph J LaViola, Jr and Ivan Poupyrev, “3D User Interfaces, Theory and Practice”, Addison Wesley, USA, 2005.
3. Oliver Bimber and Ramesh Raskar, “Spatial Augmented Reality: Meging Real and Virtual Worlds”, 2005.
4. Burdea, Grigore C and Philippe Coiffet, “Virtual Reality Technology”, Wiley Interscience, India, 2003.
Web links and Video Lectures (e-Resources):
https://nptel.ac.in/courses/106/106/106106138/
https://www.coursera.org/learn/introduction-virtual-reality.
Activity Based Learning (Suggested Activities in Class)/ Practical Based learning
Course seminars
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