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ESSENTIALS OF INFORMATION TECHNOLOGY (1BESC104E/204E)

ESSENTIALS OF INFORMATION TECHNOLOGY

Course Code 1BESC104E/204E 
Semester I/II
CIE Marks 50
Teaching Hours/Week (L:T:P:S) 3:0:0:0 
SEE Marks 50
Total Hours of Pedagogy 40 
Total Marks 100
Credits 3 
Exam Hours 3
Examination type (SEE) Theory




Module-1

Data Storage: Bits and Their Storage, Main Memory, Mass Storage, Representing Information as Bit Patterns,

The Binary System, Storing Integers, Storing Fractions.

Data Manipulation: Computer Architecture, Machine Language, Program Execution, Arithmetic/Logic

Instructions, Communicating with Other Devices.

Textbook 1: Chapter-1 (1.1-1.7), Chapter-2 (2.1-2.5)

Number of Hours: 8




Module-2

Operating Systems: The History of Operating Systems, Operating System Architecture, Coordinating the

Machine’s Activities, Handling Competition Among Processes, Security.

Algorithms: The Concept of an Algorithm, Algorithm Representation, Algorithm Discovery.

Textbook 1: Chapter-3, Chapter-5 (5.1-5.3)

Number of Hours: 8




Module-3

Networking and the Internet: Network Fundamentals, The Internet, The World Wide Web, Internet

Protocols, Security.

Cybersecurity: Overview—What is Cybersecurity?, Brief History of Cybersecurity Events, The Basic

Information Security Model, Cyber Hygiene, Teams in Cybersecurity.

Ethical Issues in Information Technology: Overview, Ownership Rules, Ethics and Online Content.

Textbook 1: Chapter-4

Textbook 2: Chapter-16, Chapter-17

Number of Hours: 8




Module-4

Software Engineering: The Software Engineering Discipline, The Software Life Cycle, Software Engineering

Methodologies, Modularity, Tools of the Trade.

Database Systems: Database Fundamentals, The Relational Model.

Textbook 1: Chapter-7 (7.1-7.5), Chapter-9 (9.1-9.2)

Number of Hours: 8




Module-5

Introduction to HTML and Website Development: What is HTML?, Cascading Style Sheets (CSS), Website

Design and Storyboarding, Structure of a Website.

Computer Graphics: The Scope of Computer Graphics, Overview of 3D Graphics, Modeling, Rendering.

Textbook 2: Chapter-12.

Textbook 1: Chapter-10 (10.1-10.4)

Number of Hours: 8




Suggested Learning Resources: 

Textbooks:

1. J. Glenn Brookshear and Dennis Brylow, Computer Science: An Overview, 12th Edition, Pearson

Education Limited, 2017.

2. Roy, Shambhavi; Daniel, Clinton; and Agrawal, Manish, "Fundamentals of Information Technology",

Digital Commons at The University of South Florida (2023).

https://digitalcommons.usf.edu/dit_tb_eng/19




Reference books / Manuals:

1. V. Rajaraman, “Introduction to Information Technology”, Third Edition, PHI Learning, 2018.

2. Pelin Aksoy, Information Technology in Theory, First Edition, Cengage.


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