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Fundamental of Virtual Reality ARP Development (BME657B)

Fundamental of Virtual Reality ARP Development

Course Code BME657B 
CIE Marks 50
Teaching Hours/Week (L: T:P: S) 1:0:0:0 
SEE Marks 50
Total Hours of Pedagogy 15 Hrs 
Total Marks 100
Credits 01 
Exam Hours 1
Examination type (SEE) Theory



Module­1

Introduction to Virtual Reality: Defining Virtual Reality, History of VR, Human Physiology and Perception, Key Elements of Virtual Reality Experience, Virtual Reality System, Interface to the Virtual World­-Input & output­ Visual, Aural & Haptic Displays, Applications of Virtual Reality.



Module­2

Representing the Virtual World : Representation of the Virtual World, Visual Representation in VR, Aural Representation in VR and Haptic Representation in VR



Module­3

The Geometry of Virtual Worlds &The Physiology of Human Vision: Geometric Models, Changing Position and Orientation, Axis­Angle Representations of Rotation, Viewing Transformations, Chaining the Transformations, Human Eye, eye movements & implications for VR.



Module­4

Visual Perception & Rendering:Visual Perception ­ Perception of Depth, Perception of Motion, Perception of Color, Combining Sources of Information Visual Rendering ­Ray Tracing and Shading Models, Rasterization, Correcting Optical Distortions, Improving Latency and Frame Rates.



Module­5

Motion & Tracking: Motion in Real and Virtual Worlds­ Velocities and Accelerations, The Vestibular System, Physics in the Virtual World, Mismatched Motion and Vection Tracking­ Tracking 2D & 3D Orientation, Tracking Position and Orientation, Tracking Attached Bodies




Suggested Learning Resources:

Books

1. Virtual Reality, Steven M. LaValle, Cambridge University Press, 2016

2. Understanding Virtual Reality: Interface, Application and Design, William R Sherman and Alan B Craig, (The Morgan Kaufmann Series in Computer Graphics)”. Morgan Kaufmann Publishers, San Francisco, CA, 2002

3. Developing Virtual Reality Applications: Foundations of Effective Design, Alan B Craig, William R Sherman and Jeffrey D Will, Morgan Kaufmann, 2009.



Reference Books:

1. Gerard Jounghyun Kim, “Designing Virtual Systems: The Structured Approach”, 2005.

2. Doug A Bowman, Ernest Kuijff, Joseph J LaViola, Jr and Ivan Poupyrev, “3D User Interfaces, Theory and Practice”, Addison Wesley, USA, 2005.

3. Oliver Bimber and Ramesh Raskar, “Spatial Augmented Reality: Meging Real and Virtual Worlds”, 2005.

4. Burdea, Grigore C and Philippe Coiffet, “Virtual Reality Technology”, Wiley Interscience, India, 2003.

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