Fundamental of Virtual Reality ARP Development
Course Code BME657B
CIE Marks 50
Teaching Hours/Week (L: T:P: S) 1:0:0:0
SEE Marks 50
Total Hours of Pedagogy 15 Hrs
Total Marks 100
Credits 01
Exam Hours 1
Examination type (SEE) Theory
Module1
Introduction to Virtual Reality: Defining Virtual Reality, History of VR, Human Physiology and Perception, Key Elements of Virtual Reality Experience, Virtual Reality System, Interface to the Virtual World-Input & output Visual, Aural & Haptic Displays, Applications of Virtual Reality.
Module2
Representing the Virtual World : Representation of the Virtual World, Visual Representation in VR, Aural Representation in VR and Haptic Representation in VR
Module3
The Geometry of Virtual Worlds &The Physiology of Human Vision: Geometric Models, Changing Position and Orientation, AxisAngle Representations of Rotation, Viewing Transformations, Chaining the Transformations, Human Eye, eye movements & implications for VR.
Module4
Visual Perception & Rendering:Visual Perception Perception of Depth, Perception of Motion, Perception of Color, Combining Sources of Information Visual Rendering Ray Tracing and Shading Models, Rasterization, Correcting Optical Distortions, Improving Latency and Frame Rates.
Module5
Motion & Tracking: Motion in Real and Virtual Worlds Velocities and Accelerations, The Vestibular System, Physics in the Virtual World, Mismatched Motion and Vection Tracking Tracking 2D & 3D Orientation, Tracking Position and Orientation, Tracking Attached Bodies
Suggested Learning Resources:
Books
1. Virtual Reality, Steven M. LaValle, Cambridge University Press, 2016
2. Understanding Virtual Reality: Interface, Application and Design, William R Sherman and Alan B Craig, (The Morgan Kaufmann Series in Computer Graphics)”. Morgan Kaufmann Publishers, San Francisco, CA, 2002
3. Developing Virtual Reality Applications: Foundations of Effective Design, Alan B Craig, William R Sherman and Jeffrey D Will, Morgan Kaufmann, 2009.
Reference Books:
1. Gerard Jounghyun Kim, “Designing Virtual Systems: The Structured Approach”, 2005.
2. Doug A Bowman, Ernest Kuijff, Joseph J LaViola, Jr and Ivan Poupyrev, “3D User Interfaces, Theory and Practice”, Addison Wesley, USA, 2005.
3. Oliver Bimber and Ramesh Raskar, “Spatial Augmented Reality: Meging Real and Virtual Worlds”, 2005.
4. Burdea, Grigore C and Philippe Coiffet, “Virtual Reality Technology”, Wiley Interscience, India, 2003.

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