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Introduction to Augmented Reality (21ME483)

Introduction to Augmented Reality

Course Code 21ME483 
CIE Marks 50
Teaching Hours/Week (L:T:P: S) 0:2:0:0 
SEE Marks 50
Total Hours of Pedagogy 30 
Total Marks 100
Credits 01 
Exam Hours 01


Introduction to Augmented Reality (A.R): Defining augmented reality, history of augmented reality, The Relationship between Augmented Reality and Other Technologies-Media, Technologies, Other Ideas Related to the Spectrum between Real and Virtual Worlds, applications of augmented reality Augmented Reality Concepts- Concepts Related to Augmented Reality, Ingredients of an Augmented Reality


Augmented Reality Hardware: Augmented Reality Hardware – Displays – Audio Displays, Haptic Displays, Visual Displays, Other sensory displays, Visual Perception , Requirements and Characteristics, Spatial Display Model. Processors – Role of Processors, Processor System Architecture, Processor Specifications. Tracking & Sensors - Tracking, Calibration, and Registration, Characteristics of Tracking Technology, Stationary Tracking Systems, Mobile Sensors, Optical Tracking, Sensor Fusion.


Computer Vision for Augmented Reality & A.R. Software: Computer Vision for Augmented Reality - Marker Tracking, Multiple-Camera Infrared Tracking, Natural Feature Tracking by Detection, Simultaneous Localization and Mapping, Outdoor Tracking Augmented Reality Software - Introduction, Major Software Components for Augmented Reality Systems, Software used to Create Content for the Augmented Reality Application.


AR Techniques- Marker based & Markerless tracking: Marker-based approach- Introduction to marker-based tracking, types of markers, marker camera pose and identification, visual tracking, mathematical representation of matrix multiplication Marker types- Template markers, 2D barcode markers, imperceptible markers. Marker-less approach- Localization based augmentation, real world examples Tracking methods- Visual tracking, feature based tracking, hybrid tracking, and initialization and recovery.


AR Devices & Components : AR Components – Scene Generator, Tracking system, monitoring system, display, Game scene AR Devices – Optical See- through HMD, Virtual retinal systems, Monitor bases systems, Projection displays, and Video see-through systems

Suggested Learning Resources:


1. Allan Fowler-AR Game Development‖, 1st Edition, A press Publications, 2018, ISBN 978-1484236178

2. Augmented Reality: Principles & Practice by Schmalstieg / Hollerer, Pearson Education India; First edition (12 October 2016),ISBN-10: 9332578494

Reference Books:

1. Designing for Mixed Reality, Kharis O'Connell Published by O'Reilly Media, Inc., 2016, ISBN: 9781491962381

2. Sanni Siltanen- Theory and applications of marker-based augmented reality. Julkaisija – Utgivare Publisher. 2012. ISBN 978-951-38-7449-0

Web links and Video Lectures (e-Resources):

 https://www.vttresearch.com/sites/default/files/pdf/science/2012/S3.pdf

 https://docs.microsoft.com/en-us/windows/mixed-reality/

 https://docs.microsoft.com/en-us/archive/msdn-magazine/2016/november/hololens- introduction-to-the-hololens

MOOC Courses:

 https://www.coursera.org/learn/ar

 https://www.udemy.com/share/101XPi/

Activity Based Learning (Suggested Activities in Class)/ Practical Based learning

 Course seminar

 Term project

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