Introduction Augmented Reality
Course Code BME657D
CIE Marks 50
Teaching Hours/Week (L: T:P: S) 0:2:0:0
SEE Marks 50
Total Hours of Pedagogy 30
Total Marks 100
Credits 01
Exam Hours 01
Examination nature (SEE) Theory
Module1
Introduction to Augmented Reality (A.R): Defining augmented reality, history of augmented reality, The Relationship between Augmented Reality and Other TechnologiesMedia, Technologies, Other Ideas Related to the Spectrum between Real and Virtual Worlds, applications of augmented reality
Augmented Reality Concepts: Concepts Related to Augmented Reality, Ingredients of an Augmented Reality Experience.
Module2
Augmented Reality Hardware:
Augmented Reality Hardware – Displays – Audio Displays, Haptic Displays, Visual Displays, Other sensory displays, Visual Perception, Requirements and Characteristics, Spatial Display Model.
Processors – Role of Processors, Processor System Architecture, Processor Specifications.
Tracking & Sensors - Tracking, Calibration, and Registration, Characteristics of Tracking Technology, Stationary Tracking Systems, Mobile Sensors, Optical Tracking, Sensor Fusion.
Module3
Computer Vision for Augmented Reality & A.R. Software: Computer Vision for Augmented Reality Marker Tracking, MultipleCamera Infrared Tracking, Natural Feature Tracking by Detection, Simultaneous Localization and Mapping, Outdoor Tracking
Augmented Reality Software Introduction, Major Software Components for Augmented Reality Systems, Software used to Create Content for the Augmented Reality Application.
Module4
AR Techniques Marker based & Marker less tracking: Markerbased approach Introduction to markerbased tracking, types of markers, marker camera pose and identification, visual tracking, mathematical representation of matrix multiplication
Marker types Template markers, 2D barcode markers, imperceptible markers. Markerless approach Localization based augmentation, real world examples Tracking methods Visual tracking, feature based tracking, hybrid tracking, and initialization and recovery.
Module5
AR Devices & Components: AR Components – Scene Generator, Tracking system, monitoring system, display, Game scene
AR Devices– Optical See through HMD, Virtual retinal systems, Monitor bases systems, Projection displays, and Video seethrough systems


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