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Introduction Augmented Reality (BME657D)

Introduction Augmented Reality

Course Code BME657D  
CIE Marks 50
Teaching Hours/Week (L: T:P: S) 0:2:0:0 
SEE Marks 50
Total Hours of Pedagogy 30 
Total Marks 100
Credits 01 
Exam Hours 01
Examination nature (SEE) Theory



Module­1

Introduction to Augmented Reality (A.R): Defining augmented reality, history of augmented reality, The Relationship between Augmented Reality and Other Technologies­Media, Technologies, Other Ideas Related to the Spectrum between Real and Virtual Worlds, applications of augmented reality

Augmented Reality Concepts: Concepts Related to Augmented Reality, Ingredients of an Augmented Reality Experience.



Module­2

Augmented Reality Hardware:

Augmented Reality Hardware – Displays – Audio Displays, Haptic Displays, Visual Displays, Other sensory displays, Visual Perception, Requirements and Characteristics, Spatial Display Model.

Processors – Role of Processors, Processor System Architecture, Processor Specifications.

Tracking & Sensors - Tracking, Calibration, and Registration, Characteristics of Tracking Technology, Stationary Tracking Systems, Mobile Sensors, Optical Tracking, Sensor Fusion.



Module­3

Computer Vision for Augmented Reality & A.R. Software: Computer Vision for Augmented Reality ­ Marker Tracking, Multiple­Camera Infrared Tracking, Natural Feature Tracking by Detection, Simultaneous Localization and Mapping, Outdoor Tracking

Augmented Reality Software ­Introduction, Major Software Components for Augmented Reality Systems, Software used to Create Content for the Augmented Reality Application.



Module­4

AR Techniques­ Marker based & Marker less tracking: Marker­based approach­ Introduction to marker­based tracking, types of markers, marker camera pose and identification, visual tracking, mathematical representation of matrix multiplication

Marker types­ Template markers, 2D barcode markers, imperceptible markers. Marker­less approach­ Localization based augmentation, real world examples Tracking methods­ Visual tracking, feature based tracking, hybrid tracking, and initialization and recovery.



Module­5

AR Devices & Components: AR Components – Scene Generator, Tracking system, monitoring system, display, Game scene

AR Devices– Optical See­ through HMD, Virtual retinal systems, Monitor bases systems, Projection displays, and Video see­through systems

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